12-10-11, 12:36 PM
|
#5
|
Weps 
Join Date: Sep 2007
Location: Germany
Posts: 360
Downloads: 20
Uploads: 0
|
Quote:
Originally Posted by iambecomelife
Maybe you can create an invisible funnel (cosh) and assign the material hex ID of "fire_big" as the effect, instead of the default ship smoke.
I used this method to give modern & old fashioned ships in the Merchant Fleet Mod different types of smoke, & I don't see why it wouldn't work with fires. The effect will work regardless of whether or not the vessel is in motion; I found this frustrating for my ships, but it's perfect for a burning [motionless] wreck.
|
|
|
|