Well I've finally started working on a 3D engine of sorts. Right now it's just a learning experience for D3D11, but I've finished up my camera classes, a per pixel lighting shader, and a 3DS max file loader.
Since I've already finished a 3DS loader, maybe I'll stick with that format, since TLAM seems to have a lot of models in 3DS...
I will take a look at the j3d loader though! Once I start formally putting together an actual game engine I'll probably look at formats other than 3ds, since I don't particularly like it (the worst part is I have to calculate normals myself).
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