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Old 12-08-11, 09:16 AM   #11
Stormfly
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Quote:
Originally Posted by TheBeast View Post
@ Stormfly

Would it be possible to extend range for Splinter explosions?
At first I just thought these sounds were missing but if you are close (Less than 1000m) to sinking ship you can, some times hear these sounds.

Extending range for these 3D explosion sounds to 3000m-4000m would be much better.
Also, if Sound uses Ambient control. Increasing Interior/Under Water Sound levels could help as well.

Thank you!
TheBeast
that is allready part of SDBSM`s SH.sdl for most of the 3D explosions and so on (which is also part of OHII).

i did many tests expanding the range of the sinking ship 3d sound, but the current setting is the maximum what is possible with this sound, some sounds seams to have some kind of hardcoded maximum range barrier.

...the splinter explosions for example have a maximum radius of 6000 meters set atm (in SH.sdl), but it seams to have also some kind of hardcoded barrier like the sinking ship sound which seams to be arround 1000 meters, the splinter explosion should have a effective hearable range of about 3000 meters (it is set to 6000 in SH.sdl).

If its still not powerfull enough (over the distance), you can experiment with it (ithink i did that allready), maybe also rising the minimum radius from 600 to 1500 meters, the maximum up to 9000 meters maybe...
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Last edited by Stormfly; 12-08-11 at 09:27 AM.
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