I hope I am not Off Topic but not really sure where I should post this question.
After encountering a Large Iceberg near Narvik, I realized that an Iceberg of that size should not be there. This Iceberg was hitting the bottom banging away.
The Large Iceberg should only be in Deep Water.
Would it be possible to define 3 Environmental Unit Type's in Names.cfg and DefSide.cfg?
EXAMPLE:
data\Roster\Names.cfg
Code:
[ClassNames]
Environmental=Environmental ; Shallow Water (50-150 Meters) Environmental (Small Icebergs and Dolphin Biological)
OSEnvironmental=Environmental ; Open Water (150-350 Meters) Environmental (Small, Medium Icebergs and Biological(Dolphin, Whale))
DSEnvironmental=Environmental ; Deep Water (350+ Meters) Environmental (Any Iceberg or Biological(Dolphin, Whale))
;Merchant Ships
Type110=Environmental
Type111=OSEnvironmental
Type112=DSEnvironmental
;Submarines
Type203=OSEnvironmental ; Humpback Whale - Requires water 150m or deeper or it dies when it dives.
[Sea]
DLF=Dolphin
HBW=Hump Back Whale
[Submarine]
SHBW=Hump Back Whale
[Countries]
Environmental=Environmental
OSEnvironmental=Environmental
DSEnvironmental=Environmental
data\Roster\DefSide.cfg
Code:
[SideEntry xx]
Country=Environmental
Side=0
StartDate=19380101
EndDate=19470408
RESULT:
This change would enable correct scripting of Enviromental Layers in Campaign.
Regards!
TheBeast