Quote:
Originally Posted by FightingSteel1
I'm testing a simple mission, Fuso vs. North Carolina, and Fuso maneuvers and engages my ship at 5 NM. I haven't gotten it to increase from there. I can't really tell if the ship isn't detecting me, or is waiting to get into firing range. 14" guns are set well above that range in the sim file, and here is that area of the sim.cfg:
[AI Cannons]
Max error angle=5 ;[deg]
Max fire range=20000 ;[m]
Max fire wait=8 ;[s]
[AI detection]
Lost contact time=30 ;[min]
[Visual]
Detection time=0.5 ;[s] min detection time.
Sensitivity=0.01 ;(0..1) min detection threshold double detection time.
Fog factor=0.5 ;[>=0]
Light factor=0.5 ;[>=0]
Waves factor=0.5 ;[>=0]
Enemy surface factor=1 ;[m2]
Enemy speed factor=1 ;[kt]
Thermal Layer Signal Attenuation=0.5
Anything that I have set wrong that would cause this? Is there something buried in the actual files for the individual ships that determine any of this?
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Quote:
Originally Posted by Ducimus
Check this ships SNS file. Look at what visual sensor they are using. Sounds like they might be different. In TMO i added extra visual sensors. Some are freaking huge in radius, other's small. I applied these various visual sensors to what seemed logical. (IE big radius on battle ships, small on merchants).
RFB does the same thing i believe, as does RSRD. So if you have any mods installed (or previously installed), you might want to check your files to make sure.
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Open the AI_Visual in the Library folder. Find AI_Visual and open the obj_sensor and change the settings there. I believe there also is a AI_Visual_Sensors. Do the same there, I donīt know if this file comes with mods or just a part of stock.