12-01-11, 04:25 PM
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#3
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Silent Hunter 
Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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Quote:
Originally Posted by Ducimus
And herein lays a problem with SH3, 4 and 5. Fuel usage doesn't scale so well. TMO was designed so you could go to your patrol areas at speeds the subs most accurately traveled in real life. In TMO ahead standard is the fastest economical speed for the fuel used. Yes you can putt putt around at 2/3rds, but you'd be taking advantage of a flaw in the game, and having two to three times the range you should have.
Personally, im starting to wish i didn't adjust speeds to be realistic at ahead standard. Regardless of what I had intended, everyones going to go around at 2/3rds and exploit the flaw in design. So, what the hell, "all ahead harbor speed at 2/3rds for teh win!"
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I know what you mean.
The whole fuel use-range issue bugs me (and not to forget battery capacity either), but what can be done about it really? Since the game uses a flat earth, the distances are off, and the weather never allows the wind speed to go above 15 m/s. These flaws seem to be unfixable. 
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