Quote:
Originally Posted by Gargamel
Perhaps you could save resources by not loading the entire world at one time, but only applicable zones.
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The entire geo data of the world does not fit in the memory of the device. I use tiled data sets of ca. 50x50km each, so I will never have more than 150x150km in memory. Unless there are zones of special interest, the texture of a ship should need more memory than this.
I'm currently working on another simulation - a pacific air war flight sim for iOS & Mac OS X - to raise my budget for the development of WOTA which is currently zero

Flight Model and AI of this sim will be transfered to WOTA, also the japanese navy models.