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Old 12-01-11, 12:38 PM   #64
v-i-c-
Watch Officer
 
Join Date: Jun 2009
Location: Berlin
Posts: 343
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Quote:
Originally Posted by Gargamel View Post
Perhaps you could save resources by not loading the entire world at one time, but only applicable zones.
The entire geo data of the world does not fit in the memory of the device. I use tiled data sets of ca. 50x50km each, so I will never have more than 150x150km in memory. Unless there are zones of special interest, the texture of a ship should need more memory than this.

I'm currently working on another simulation - a pacific air war flight sim for iOS & Mac OS X - to raise my budget for the development of WOTA which is currently zero
Flight Model and AI of this sim will be transfered to WOTA, also the japanese navy models.
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