Forget tight schedules, underfunding, intrusive DRM, bad marketing & licensing Seawolves, Ubisoft's biggest mistake yet is letting a true pro like Dan go. Someone who put their heart & soul into a product and listened to and communicated with his customer base to deliver as many fixes and features as his limited budget would allow whilst leave things as open and moddable as possible for the commmunity. We can only hope that Dan becomes a freelance game designer/developer of naval games at some time in the future and "returns to the fold".
Thank you for all you have done for the naval simulation community & best wishes to you & your family for the future.
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"The action is simulated...the excitement is real!"
Microprose Simulation Software.
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