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Old 12-17-05, 05:38 AM   #6
Krupp
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Join Date: Nov 2005
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Ducimus wrote:
Quote:
a.) theres not enough bunk space in quarters
or
b.) there are too many crewslots to fill iin each compartment.
This is not the case, I had 43 crew members in by Type VII and all had a bunk when they weren't in duty. "Hot bunking" works ok if you use shifts properly. Minor side is that thats pretty much all you do during patrol...moving your crew members from quarters to duty and vice versa.

There was 12 bunks in the forward (rating's) quarters. For torpedo-, Funk- and Technical personnel (they had one bunk for each two men). Matrosen's had two bunks for each three men. The only senior rate's personnel who bunked in the forward quarters was the Torpedomaat.

In a real boat, the forward quarters and the chief rate's mess and quarters were divided to own compartments. THis is not the case in the game. You need to accommodate some of those chief rates in the forward quarters too. And they should be two obermachinists and one obersteuerman.

Then there is the senior rates mess and quarters, behind central. There is eight bunks, one bunk for each two men. Officers naturally had their own bunks. And there should normally be four officers in a type VII, not five (used only for a very long patrols). Commander, chief engineer, first and second watch officers plus obersteuerman (a chief rate).

I stopped using the "real" (as close as I thought it would be)shifting for a different duties in the boat.It became overwhelming and exchausting (that would be like 19 shift changes in 24 hours with 43 men, way tooooo much work). But when I used it, there was no problem for having enough people in right places when needed. And wanted to see it was possible. Only if there would be a program that would do all automatically Oh,I used living crew fatique system...

About those extra crewslots in compartments. I quess it just means the maximum available space in a very cramped boat. You don't need to fill them.
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