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Old 11-29-11, 04:27 PM   #2
Karle94
The Old Man
 
Join Date: Mar 2009
Location: Norseland
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Quote:
Originally Posted by FightingSteel1 View Post
I'm trying to design some surface based single missions using playable ships and AI vessels, but can't quite get the game to work as I had hoped.

The main issue is getting AI ships to fire at halfway realistic ranges. In a test mission, with the playable North Carolina and a Kongo class, the Kongo acts like nothing is even going on until 7000 meters. It just goes waypoint to waypoint, then finally fires on me at about 7000. Accuracy isn't too much of a problem at the time being, but I can't get enemy ships to recognize and fire on my ships at a reasonable game distance. Something like 8-10 miles would be decent at least.

What can I do to get enemy vessels (primarily BBs) to recognize and then fire on other ships at a more reasonable range?
Try taking the cfg files from one of my ships. That should make them fire long before you can.
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