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Old 11-27-11, 10:06 PM   #32
Sailor Steve
Eternal Patrol
 
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Join Date: Nov 2002
Location: High in the mountains of Utah
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Okay, I loaded up Dynamic Environment, but haven't seen the change in the rain because it stopped raining! Still, there are a lot of cool things to see.

New Likes: I've been shuffling these mods in and out in the middle of a patrol, and while I've been expecting a crash I haven't seen one. This version seems solid as a rock. And it's gorgeous.

Travel mode was a stroke of genius on the part of the devs. I was fine with SH3 going to 1x every time a ship was spotted until I enabled the 16km and then 20km mods, at which point it lost contact and regained it over and over and over and over and...well, everybody knows about the imfamous "Ship Spotted" bug. SH4 'fixed' it by having it only happen with enemy ships, but of course that removed any chance of ever having to go investigate.

Which brings up another question: Is there a mod that makes all the icons grey? It's kind of hard to miss when even a sonar track tells you whether the target is an enemy or not.

New Dislikes: While off the East Coast of Britain I seemed to get attacked by planes every hour on the hour, even in the middle of the night.

I also picked up two 'ghosts', warship sound contacts that maintained the exact same bearing and distance no matter which way I turned or how far I travelled. They never attacked, just circled as if looking for me, which is fine, but hardly realistic that they would know to maintain an exact distance from something they weren't sure was there. As I got nearer to home they disappeared, hence my calling them 'ghosts'.

And I'm now annoyed at the "Cannot dive with crew on deck" thing. Having to go down the ladder first is silly, so I find myself either using the teleport or not going to the bridge at all.

Also, I got transferred to Wilhelmshaven, which brings up two complaints. First, I'm angry that they dumped one of the realistic aspects of both earlier versions, that of being assigned to a flotilla and operating from that flotilla's bases. Now there seems to be no realistic movement, just suddenly getting a totaly unhistorical reassignment.

Second, when I got to Wilhelmshaven I faced what I already knew about but really didn't want to believe: The sub pens. Kiel's pens weren't available until 1944, and Wilhelmshaven never had any at all. And the harbors aside from that are so good looking. Oh well.

[edit] I completely forgot one of the main things I was thinking about. The new harbor mods are fantastic, but there is one SH3 supermod that has things I would love to see in SH5. That supermod is LSH3, and what I would love to see is the bridges over the Kiel Canal, and the working lock gates in the Canal and in the harbors that had locks. But that's a wish, not a complaint.
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Last edited by Sailor Steve; 11-27-11 at 10:21 PM.
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