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Old 12-16-05, 05:55 PM   #4
Wim Libaers
Samurai Navy
 
Join Date: Sep 2001
Location: Flanders
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Quote:
Originally Posted by Black_Dingo
I think I have to agree with the grouchy people on this thread, DW could be and can be so much more. I think back to my Commodore 64 days and think what was done with 64kb ram and shake my head.
Well, you won't fit many things into 64kB because there is some overhead in the new program files for Windows. That's why modern demos (demoscene, not game demos) are often given a 64k limit, because it is a challenge to fit much in such a size. When DOS demos were still common, there were many competitions with 4kB and even 256B size limits.

However, it is safe to assume that most game logic for a modern game can easily fit on no more than a few floppies, with compression. What takes enormous amounts of space are movies, textures and levels/terrain (in the case of DW a DEM that covers the whole world).

For some examples, and even a beta version of a first person shooter that's only 96k big:
http://www.maa.org/editorial/mathgam..._08_16_04.html
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