Quote:
Originally Posted by Black_Dingo
I think I have to agree with the grouchy people on this thread, DW could be and can be so much more. I think back to my Commodore 64 days and think what was done with 64kb ram and shake my head.
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Well, you won't fit many things into 64kB because there is some overhead in the new program files for Windows. That's why modern demos (demoscene, not game demos) are often given a 64k limit, because it is a challenge to fit much in such a size. When DOS demos were still common, there were many competitions with 4kB and even 256B size limits.
However, it is safe to assume that most game logic for a modern game can easily fit on no more than a few floppies, with compression. What takes enormous amounts of space are movies, textures and levels/terrain (in the case of DW a DEM that covers the whole world).
For some examples, and even a beta version of a first person shooter that's only 96k big:
http://www.maa.org/editorial/mathgam..._08_16_04.html