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Old 12-16-05, 05:49 PM   #6
caspofungin
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Join Date: Apr 2005
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i'm totally w/ you, cb -- it's all about gameplay. for me, gameplay = challenge and variability. i want the escorts to punish me for the smallest mistake -- but i also want to be able to use the limitations of their sensors against them.

like you, i think i may have reached a playable set of parameters myself -- but if other people want to take a look at my settings, they're more than welcome to. if they figure something's wrong, then they've done me a favour and saved me some time. one of the mantras of my job -- AIR assess, intervene, reassess.

trust me, i'm not stealing anyone's thunder or anything like that. i feel we're all on the same team, getting to grips w/ the same problem.

i think we're taking slightly different approaches to the same problem. different approaches will highlight different problems, which is why i think the more people involved in testing/tweaking, the better. eventually everyones different approaches -- yours, mine, redwines, everyone else's on this thread -- will complement each other and we'll have a basis for change that will make everyone's game that much better.

i don't have access to my pc right now, but will put my files up on rapidshare w/in 24 hrs.
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