Quote:
Originally Posted by TorpX
Yes, I know what you are talking about. They are evading; just not evading any particular torp. My point is that while AI behavior is hard coded, speed is not. The idea is to compensate for the constant helming slowdown by artificially pumping up the speed. I was assuming that ships have a cruising and max. speed.
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I realize it's sort of the same, except if ships somehow find you out before you shoot they will go into the zig pattern and slow down at a more constant speed. This is more of a fixed zig pattern they will do regardless if you shoot torps or not. If you shoot torps their speeds can increase or decrease to miss torps and often they'll make sharp turns to dodge your torps, then usually go back to the helming.
As far as I know you can only set one speed for ships and they will hold to that speed. When it comes to going into zigs or increasing/decreasing speed to evade torps that has to be coded behavior and speeds can be anywhere depending on what the AI feels is needed to dodge a torp. Like the BB I shot at last night, it was going 17kts, it got me on radar and went into the helming and slowed to 12kts, when I finally shot at it, it slowed almost down to nothing to dodge the bow torp, turning away, then cranked up to flank speed to try and dodge the torp coming aft. Course we all hate the turbo stops and starts a ship can do to evade torps, but I know of no speed factors that can be adjusted manually here.