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Old 11-25-11, 08:46 AM   #3
Obltn Strand
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Join Date: Oct 2009
Location: Helsinki, Finland
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Quote:
Originally Posted by CCIP View Post
Honestly, I think the best thing in a sub simulator that most of us would want is simply if it took all of the good features of SHIII, put them together with all the good features of Aces of the Deep, added cutting-edge graphics, a more 'living' submarine crew and interior, a more dynamic world and an AI that can "think" both strategically and tactically, we would all be very happy.
That pretty much does the trick.

Quote:
Originally Posted by CCIP View Post
So if someone makes a subsim in the future, all I wish for is a sim that doesn't miss any of the basics. Call me backwards, but I don't want a revolutionary subsim that changes how we play these games.
Subsims aren't very innovative games. Pretty much same deal every time. You hunt lone ships and convoys. Fire torpedoes and deck gun and dodge depth charges.
Ubisoft based SH5 on crew interaction and walk around submarine and disregarding all things mentioned by CCIP.

Now back into daydreaming.

Checked those sales figures and the most optimistic number is 200 000 potential buyers. Let's go with realistic 100 000.

Subsimmers is like any society albeit being special, eccentric or just plain odd. Power of society comes from it's members and in modern times it comes down to money. 50$ x 100 000= 5 000 000$. More difficult question is how to colllect this sum. I repeat and rephrase my original question: Can someone give me an estimation what would it cost to make a good subsim?
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