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Old 11-24-11, 06:07 PM   #3
Angelo Cire
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Join Date: Sep 2011
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Quote:
Originally Posted by Obltn Strand View Post
This forum has some 65 000 members. I use this as a guideline to represent the number of subsim gamers around the globe.

Privateer said SH5 is solid base. Now 65 000 want's a better subsim like SH5 + additional expansion pack which has all the cool stuff like AI wolfpacks and so on. If this expansion pack costs 30$, profit is 1 350 000$ - expenses. Let's assume this expansion doesn't work without SH5 so ubisoft makes even more profits selling the original product.

I don't know nothing about computer programming. My guestion is how much subsim we can get for 1,5 to 2 million dollars?
Unfortunately, companies the size of Ubisoft spend MUCH more than 2 million dollars developing games now, and expect returns in the high-tens to hundreds-of-millions. So called "AAA" games are mostly what Ubisoft focuses on making now, apart from their sport franchises.

The problem with subsims going forward is that any developing company won't want to treat it as a "sim", they'll want to do something "different" and "original" with the genre, like making your sub a home-base from which you conduct land incursions circa 2070..... or whatever they come up with, in order to turn a niche series into their next "AAA" action and/or FPS series.

Besides, "Silent Hunter" is already close enough to "Ghost Recon" or the like to make a gamer unfamiliar with the series think it an FPS just based on the name.
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