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Old 11-23-11, 03:35 AM   #3
Rongel
Grey Wolf
 
Join Date: Jan 2009
Location: Finland
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Last night I was messing with the dud settings again and it seems I made a quite significant find!

I put the dud possibilities ridiculously high and started to fire at docked ships. I used T1 torpedoes with a impact detonation. I knew that circle runners and other malfunctions work well, but to get actual duds, is really difficult. So I was amazed that this one ship got a lot of duds, 4-5 in a row. I tested it several times, changed it's location to get diiferent AOB and same results. I almost couldn't sink it.

Then I realised... Ta-daa! It was an imported ship from SH 4! I tried again with another imported ship and got same results, about 50% duds. I got absolutely no duds with stock ships.

So it seems that dud torpedo settings work with .dat-ships but not with GR2-ships!

Actually that makes sense, because the malfuction settings are from SH 4 and made originally for .dat-ships. I didn't test it, but I wouldn't be suprised if magnetic torpedoes work okay with imported ships as well.

So we could make a torpedo dud-mod, but it would only affect new ships, which isn't right ofcourse. The rules of the world should be the same to all it's entities. Maybe TDW could explain why this happens (differences with .dat files and GR2-files), and tell if in future there could be a way to fix this.

PS. I know I have seen a stock ship that got one dud, but no idea why or how it happened.
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