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Old 11-22-11, 10:52 PM   #185
TheBeast
The Old Man
 
Join Date: Jan 2010
Location: Lynnwood, WA
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Quote:
Originally Posted by Khelven View Post
Hey Beast, how do I get (or is it possible) the correct equipment dates so that its not all released as soon as i start a campaign?

my apologies if i missed the answer to this somewhere. I'm still looking =)
Look in the "Equipment_Upgrades_Fix_v1_4_byTheBeast\Data\UPCDat aGE\UPCUnitsData\UpgradePacks.upc" file.

Example Code:
Code:
UnitUpgradePackIntervalOptions1=<Start_Date>, <End_Date>, <Renown_Cost_for_Interval>
If Start Date = NULL then item is available any time prior to End Date.
If End Date = NULL then item is always available after the Start Date.
If both Star Date and End Date = NULL then the item is always available.
Otherwise the Start and End Dates Start/Stop on Specified Dates.
Date Format = YYYY-MM-DD

The reason for multiple UnitUpgradePackIntervalOptionsx is because, as game timeline progresses, item Renown Cost should decrease or in some cases increase.
Some equipment may have time period where it is not available at all such as specific torpedo's.

The NSS_Uboat7x.eqp file also have availablilty dates for Attach Points.
The NSS_Uboat7x.sns file also have availablilty dates for Attach Points.

If you are interested in Historical Accuracy and willing to research these equipment items availablity dates?
I am will to listen.

Regards!
TheBeast
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