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Old 12-16-05, 08:49 AM   #5
Sub Sailor
Commander
 
Join Date: Sep 1999
Location: Orofino, Idaho
Posts: 443
Downloads: 66
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Default My purpose was to inform.

Bellman;
I setup and performed this test to try help the people who have a heck of a lot more knowledge and ability with these simulations than I will ever have to save them time. I know this is a beta and we are trying to find out how it is working.
I do not know the first thing about doing the work on the sims that is done, I am just beginning to develop some missions that I am sarting to believe I would share with others. If I had a clue on how to speed up the dive rate or make the TA deploy faster I would.
I am in awe of Oneshot Mr Nicholas, and well everyone who have rebuilt SC and are working on DW, all I can offer is experience and the perspective of one who loves subs and these sims.
I know boats and the equipment and how they operate, but developing a sim, I don't have a glimmer of how it is done. Hell ask Oneshot I don't even kow how to post files on these sites. He was kind enough to do it for me.
For most of my life, 24 years in the Navy and 14 years as a teacher in Idaho, I always tried to make things better, I blieve in helping where I can, I am confident that this problem will be fixed, and by me contributing the only thing I have time and experience to use as a base then I gladly do it. I know we have posted about the dive rate and the towed array, all I did was give it some real figures that the real back bone of these sims, all of you, could use to fix it. In return I will get to play a fist class simualtion that you will develop.

Most respectfully,

Ron Banks MMCM(SS), USN(Ret)
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