@reaper:
I use a single mission with one ship at 16km distance, coming slowly into my direction.
If you set a breakpoint at sh3.exe + 0x118F03, you can see a (float)variable on the stack at [esp+10]. This could be something like a detection probability. As long as its value is very small, the ship is not detected. If now distance gets smaller, this value rises, and suddenly jumps up to high values (currently don't know why). In this moment, the ship is detected, reported and shown on the nav-map. If I force this value to 0 by a little hack, the ship is never detected, even if its very near at daylight.
Last edited by h.sie; 11-19-11 at 08:51 AM.
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