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Old 12-15-05, 12:25 PM   #4
LuftWolf
Ocean Warrior
 
Join Date: May 2005
Location: Free New York
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Captcav, you obviously don't play multiplayer, because this community has not even realize 1/10th of DW's potential. We are still only in the infancy of what can be done with the DW engine.

I wrote this in the Sonalysts forum and I'll post it here again, because the problem in my estimate is that SCS did such a remarkable job with DW, that everyone thinks it was easy, when in reality DW is a major achievement, one pulled off so well that people like you don't even realize what you've got in your hands.

Quote:
Dangerous Waters is a wildly innovative product. Simply put, no other company has ever attempted to combine a command study sim of the depth of Dangerous Waters with the breadth of topic matter and perspectives covered in the same battlespace and have it be interactive in real time from multiple players in the same running game, at least not in a product intended for a civilian buyer.

Any single one of the platforms in Dangerous Waters could have been sold as a single package, and each one would be the most complete modelling job done for any one of those platforms in the history of simulations. But instead they have included multiple nuclear and diesel submarines, ASW helocopter and Maritime Patrol Craft, and guided missile ASW frigate with helocopter capability in the same package.
Wanting, no expecting more at this point is infantile.
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