Thread: Detection
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Old 11-16-11, 12:37 PM   #7
Ducimus
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Quote:
Originally Posted by Armistead View Post
Most of us find even TMO easy after we play it sometime and do what we can to make it more difficult....Really, TMO isn't that hard, most of us that play it can destroy convoys and TF rather easily, often people can score 100K tons per patrol....just got to learn it and how to react.
This, aside from what was stated in the PDF file in the section about my take on realism, is why the AI is racheted up a tad in TMO. Regardless of what tweaks are done to the AI's sensors, eventually you figure it out.

Avoiding detection in any SH game, be it 3, 4, or 5, is really just an exercise in threading a needle. In vanilla, the needle eye looks like this:



All TMO does, is make the needle eye smaller:



Regardless of allowances in avoiding the AI as illustrated above, eventually, no matter how large or small it is, you become adept at threading this metaphorical needle. When you become good at it, large allowances become dull and boring.

Now all that said, the AI in TMO is not what i would call, "atlantic hard". I did infact, hold back on what was possible because artistic license will only go so far in the face of historical fact. When i came to SH4, i came to it from having played and modded SH3 for a few years. So i took that experience as my guide for some of the design decisions I made when working on TMO.

As an aside, my reguaritated spiel on avoiding the AI:
http://www.ducimus.net/sh415/ai.htm
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