Quote:
Originally Posted by 89
I also said that I am a newbie in subsims and do not trust my own judgement yet, so I was looking for opinions of the more experienced. I start to get the idea of what I should expect and what I should not in terms of uboat stealth, but wanted a discussion on what is the "Ideal", what part of it is realised in what version of Silent Hunter and how it is realised (remember I did not ask purely about SH3 mods, but other SHs too -SH4, maybe 5).
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As I tried to explain in my first post, for someone to even be able to approach the question they would first have had to have extensively played both mods, and most people for reasons of their own settle on one, which leaves them knowing little about the other, except for what fans of the other have written. I played RUB, the grandfather of NYGM, and a little NYGM before settling on GWX as my supermod of choice, but am still waiting for a better computer so I can give LSH3 and WAC a try. But I didn't play NYGM enough to truly compare them.
No one I'm aware of has really done an in-depth comparison of those features, so no one is truly qualified to answer the question you posed, which is why I said it was "tough".
As for your test, the furthest distance I've ever had a destroyer without radar spot me in GWX was about 7000 metres, which is about five miles, which sounds about right.