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Old 11-15-11, 11:12 AM   #2
Rubini
Ocean Warrior
 
Join Date: May 2005
Location: São Paulo Brazil
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Hi urfish,

I also think that this need fix. I already ask for it sometimes. I can also say that I already spent a lot of hours trying to find a fix over the sh3 files (scene.dat mainly) and never have found a solution.

So, seems that it is hardcoded and perhaps a simple fix, as we (read here h.sie or Stiebler!) just need to found the function that the code uses to determine the wind speed value that is used to start (or cut) the generation of the foam. With the current weather fix knowledge probably this will be not a so difficult task.

Itīs a visual glicht. But in my opinion is not only this. Itīs about realism.

Anyhow, we can understand that h.sie and Stiebler already have a lot of important things to look. So, letīs hope that they could find some time to look at this if possible too.

Anyway, do you have any clue? I tried to mess with waves properties on scene.dat and even if you make the 6m/s waves as big as the 15m/s nothing change on the foam side...
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