Quote:
Originally Posted by sober
Should the spawn area be smaller , not covering land etc . I dunno , just asking .
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There are four ways to make units spawn in ME
1 - generator node - this is the most common one and gives lots of controls. here you can set spawn radius etc. There are four of these in scapa. Convoy, Traffic, taskforce and fishing. they must have connecton to the common nodes for unit paths. these are used all over the map and im sure dont cause any issues.
2 - Random group spawning - these again have lots of controls and are set by direct placement of unit class and numbers. Movement is set by giving waypoints. These are set by dates and again are used all over the map.
3 - Dirctect unit placement - as number 2 but set by unit withinany layer.
4 - Spawn nodes - here I have no idea haw they work. they are used by stock campaign to set units (docked - that is why they do not react when firedd upon). They are used in the harbours to place docked ships. this is the units being attacked in the Lets Play in scapa when all the ctds happened.
In OHII all extra harbour placed around harbours are set by direct unit placement, but most stock spawn nodes were left in place.
Question:
Does anyone know how to control the spawn nodes (number 4)