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Old 11-12-11, 12:18 AM   #758
vlad29
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Join Date: Dec 2010
Location: Arkhangelsk
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Quote:
Originally Posted by Khelven View Post
Currently I'm floating these:

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]

A Fistful of Emblems v1.51
A Fistful of Emblems v1.51 (Weathered)
Accurate German Flags
NDB,NDH OM#1 - No Dialog Indicator
No Logo Intro Menu_Animation v. 01.00 by AvM
MightyFine Crew Mod 1.2.1 Stock faces
MCCD_1.04
MCCD_1.04_MFCM_1.2.1_compatible
MFCM 1.2.1 OPTIONAL crash_dive workaround
nVidia missing lights
Original map colors-not sure you need this as you use IO Strategic map later
Shadow Improvement Mod
FX_Update_0_0_19_ByTheDarkWraith
SAS special abilities simplified V1 (MCCD) SH5
NewUIs_TDC_6_8_0_ByTheDarkWraith
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1
Manos Scopes-patch for 16x9
Cerberus62 Additional Merchant Ships 1.1 (Part 1)
Harbour_Addition_Environment_Enhancement MOD v0.5 - Open_Horizons
OPEN HORIZONS II_full v1.4
mtns - more traffic, nations and ships 1_7h
mtns - OHII&HarbourAdditon_Fix_1_4d
mtns - OHII&HarbourAdditon_Fix - restore minefields (optional - activate at last)
OH II Campaign Radio Messages v4
OH II Minefield mapit is overwritten by Kriegsmapine gridmap. So you have a choise which of this two mods to use
OHII - Cerberus ship patch
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Dynamic Environment SH5 Basemod (normal ) V2.1
Dynamic Environment SH5 Undersea (temperate and polar) V2.1
Dynamic Environment SH5 Sleet For Winter Campaigns V2.1
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environmental SH5 Realistic Colors V2.1
Dynamic Environmental SH5 Shallow Waters V2.1
sobers see thru wake fix
Window_Lights_Redone_V1
R.E.M_by_Xrundel_TheBeast_1.2
Church's SHV 1.01 Keyboard Commands v1.1-U doon't need this as it is included into Stormy's DBSM
stoianm pitch&roll for SH5 V1 (normal)
stoianm EnvWeather V1 SH5
sobers green crew training V3 SH5
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
Cerberus62 Additional Merchant Ships 1.1 (Part 2)
Cerberus62 Historical Ship Equipment 1.3
sobers green spinning thing SH5
TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.4)
Trevally Harbour & Kiel Canal Pilot v2.8
Trevally Automated Scripts v0.6
Trevally TDC Help v2
Trevally Tutorial - All v0.2(for OHIIv1.3)
Better Torpedo Graphics
Critical hits 1.1 Torpedos
Critical hits v 1.2
Church's Compass Dials Mod v2.2 - Option Two
Patrol Routine Scripts v. 01.02 by AvM
no torp bubbles - fx mod compatable- wamphyri
mtns - Enhanced FunelSmoke1.2_by HanSolo78 (recommended)
IO_MapCourseLine_normal pencil_mod
Carotio_IntercontinentalRadioPack
Krauters Automated Scripts (v5_0_0 compatible)
Enhanced Ship Recon Manual V2.10
mtns - Fix for Reaper7 UI - recognition manual
Change days in bunker
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.1 Patch
SteelViking's Interior Mod V1.2.1_NVidia_Fix
Sub_Exhaust_1_0_5_byTheDarkWraith
U-Boat Ballast Tanks SFX
Unterseeboot II SFX
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 additional crew sounds beta6
Stormys DBSM SH5 v1.3 optional NavMap babelling
Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy
Stormys DBSM SH5 v1.3 optional scary creaks
Stormy_options_files_for_new_UIs_6.8.0_using_SDBSM
SUB_hyd_fix_SH5
Advanced Shift Keys 2.1no need to use this, 2.3 is the same but latest version
Advanced Shift Keys 2.3 DBSM
Equipment_Upgrades_Fix_1_2_byTheBeast_LAST
Real_Sink_1.0
stoianm upgrade available mod compatible a fistfull of emblems&Equipment_Upgrades_Fix_1_2_byTheBeast
Kriegsmarine Grid Map for MO and TDW UIs by stoianm
Manos Scopes-Optional-Black BackGround
NewUIs_TDC_6_8_0_AltAdvSpeedGraphics_by_naights
NewUIs_TDC_6_8_0_jimimadrids_map_tools
NewUIs_TDC_6_8_0_WWIIInterface_by_naights


Looking for some advise on where to plug - U-boat Historical Specifications 1.7 for TDW Mods - into this mighty meal.
Hello Khelven!
U-boat Historical Specifications 1.7 for TDW Mods feechers are already merged into NewUIs _TDC_6_8_0__ByTheDarkWraith so You really don't need this. As for modlist -note in 'yellow'
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