Quote:
Originally Posted by 89
What a great film- Das Boot! I watched its 3.5 hour version a few days ago, then rewatched it with my gf, but the 4.5 hour version that time! What would you know - I went from knowing NOTHING about subs and caring even less about them (I played nothing but Rise of Flight sim until a week ago), to being completely hooked on Silent Hunter universe!..
|
Well, WELCOME ABOARD!
Quote:
Such is the introduction Now to the question. I LOVE graphics/sound of GWX3.0 - I have it and its perfect (or lets say so for the purpose of my question). But lets also say that as far as I am concerned, the AI of stock SH3 is also perfect (once again, for the purpose of this question ).
|
Of course a lot of us completely disagree about the stock AI, but that's not your question, so...
Quote:
I do understand that one cannot take AI form vanilla SH3 and stick it into GXW. But what about the other way round - take as much graphical splendor from GWX and put it into SH3?
|
Sure you can. Use MultiSH3 to create a second installation. Load GWX into one of them. Now you can copy and paste all the graphics folders from GWX into the stock game.
Quote:
I have already replaced the stock sound with GWX's - via JGSM and it works perfect, what fantastic job Grey WOlves did!
|
If you love the movie so much (I do too) then why not try the Das Boot Sound Mod? Many many files from the movie.
Quote:
1. Next step would be the skins. I love the skins of U-boats in GWX - almost pristine and almost no rust (hey, these "boots" are German! ) But I could not find them in my GWX install - its TNormal tex folder is empty I would like to drag-n-drop at least the uboats skins into my SH3, the ships can stay stock as far as I'm concerned - they are a bit too clean in GXW for me anyway)
|
JSGME lets you swap out skins at your leisure. SH3 Commander lets you install them by date, so the swap themselves out at the correct time.
Quote:
3. The periscope screen in GXW - is there an easy way to transfer it into SH3? (apart from the sliding out compas of course)? The spirally-stripy periscope height gauge in particular. But to have the whole thing with higher res buttons etc would be perfect.
|
Yes, it can be done, but better modders than I will have to tell you the exact procedure.
Quote:
4. GWX water - this is the hardest part and I ask, but I already guess that that it is unlikely (new visibility leads to new sensors leads to new AI). Is it not possible to have stock AI with increased visibility graphics? Yes, I would see them and they wouldnt at long ranges- thats ok. It will be likeSplinter Cell game - still good fun. In fact, Splinter Cell analogy is important to me gameplay wise - I do feel there is something like it in stock SH3 gameplay mechanics - not very realistic, but somwhat believable and hugely enjoyable.
|
I would recommend Rik007's SH5 Water For SH3. It comes with a 20km rendering distance. If you like the water but not the 20km there are files that can make that work.
Quote:
5. Is there anything else major that makes GWX so much nicer to look at compared to SH3 ?
|
Mostly the goodies, like the the sights along the Kiel Canal and the blimps and things. Oh, in stock SH3 there is no Canal at all, let alone cool things to see there. If you're interested mostly in graphics then LSH3 might be more to your liking.