Thread: Mk 24 FIDO
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Old 11-10-11, 01:41 AM   #17
igorlikespike
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Join Date: May 2011
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Quote:
Originally Posted by andqui View Post
If someone implements a working representation of a Fido it would be really cool. Of course it would be optional- if it's no fun being killed by one, then don't use it, or just simply stay away from the mid-Atlantic after 1943. The "what the hell just hit me" factor would be just like if you run into a mine- I've only done that once, but it didn't suddenly make the entire game "no fun" just because I wasn't explicitly told it was a mine. Sh!t happens to uboats. I honestly don't see the difference between getting abruptly sunk by the depth charges you didn't hear, the hedgehog out of nowhere, or the sudden fido while escaping from aircraft, and within the limitations of the game there's no reason not to add a fido if we already have other things that can quickly sink us when we don't expect it. I can't look it up, but there weren't that many Fido attacks in the war- so it would still be a bit of a rarity.
Totally agree with you.
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