Quote:
Originally Posted by Sailor Steve
I was just explaining why it hasn't been done. It was discussed long ago and the main reason it went knowhere is that realism is good, and hedgehogs are cool, but even dying from a mine is not so cool when you can't see it or do anything about it. I wouldn't mind it at all if the game was programmed to tell you how and why you died. Of course I could argue that sometimes people die in traffic accidents while on the way to work. Would you want that in the game? On the other hand, I'm just teasing. Of course there's nothing wrong with the idea, and any objections are purely my own.
The logical extension of that argument is to ask why a player interested in realism and historical fact would start a new career after he died in the game. The realistic thing would be to put it away and never play it again, or at least not for a year.
Good point. I use the external camera, but not the event camera. And of course any mod is optional, so no one would actually have to use it.
That's a good idea too. 
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I agree with you on that it wolud be fair to the players that the game program tells them what were they killed by. I figure that fido would be JGSME enabled, so If one got tired of getting killed, one would simply turn it of.
But when you mention mines - in GWX 3.0 they are included and the only advice the mod programers give you to counter them is to stay away from minefilelds. I know that approacning &attacking a port is a very risky business primarily because of mines so I seldom try it. And according to the GWX 3.o manual the minefield barrier on the eastern English coast is simulated, though I never got killed by it, even when travelling at periscpe depth - depth that mines were specificaly set so as to kill u-boats. Even if you hit a mine you do not always get killed straight away-i tried it deliberately. And according to the figures quoted below, firing a fido did not always result in a straight u-boat kill, some boats were only damaged by it.