I played around with the Dido a little while ago and...well...
It's broken. I don't mean the ship doesn't work. It appears to be bug-free. But it is game-breakingly overpowered. My standard surface-ship test is running the "Against All Odds" quick mission. Beating this with the old Clemson (i.e. the one that isn't yours) is damn near impossible for me, since the gunboats seem to have laser-guided shells that do a lot more damage to a destroyer than I think they should. But with the Dido, they never even fired a shot. I was able to engage them from absurd ranges and hit them on the first or second salvo. Not even the Iowa can pull off what your light cruiser just did. The accuracy needs a MASSIVE nerf.
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