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Old 11-09-11, 10:24 AM   #14
frau kaleun
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Join Date: Nov 2009
Location: Skyri--oh who are we kidding, I'm probably at Lowe's. Again.
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Quote:
Originally Posted by privateer View Post
As TDW pointed out, it's 2 textures being rendered on one spot.
The Grills are a texture with an alpha channel. It's laid right on top of the original Turm texture.
Well that I can confirm from looking at the model preview.

Quote:
I'd think making a 3D object for the Grills and applying the Grill texture to that would solve the flickering if done right.
I'm almost certain I have some idea of what you're talking about. And that frightens me.

Quote:
A quick way to create the grills would be to do a boolean operation on the Turm useing the texture as a placement guide for the cut.
I WAS TOLD THERE WOULD BE NO MATH.
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