Quote:
Originally Posted by Sailor Steve
Not surprising, considering that a submarine has a tube sight mounted to the gun, requiring the gunner to estimate the range, whereas a destroyer, in addition to at least three guns, also has a dedicated fire control center with a stereoscopic rangefinder. While the merchants don't have any better sights than a submarine they are a much more stable platform. And the game is unrealistic in the other direction, since one good hit on a submarine's pressure hull can render it not a submarine anymore.
TMO has it as it should be, and RFB is not far behind.
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Still a lil unrealistic, as stated one shell from a 5inch gun would usually do a sub in or it's back to base, even with TMO you can take several hits and stay on patrol.
I played last night, been awhile..Had no radar early war and flanking a convoy about 9000 yards in lite fog and a escort blasted me, probably scored several hits before I got under, some flooding, 4 others joined in and finished me off......seems i lost some skills not playing.