Excuse me by the followed posts. Hopes that this also could add knowing to the matter.
Yesterday at night I tried this:
1. Made a new settings on my Sensors.dat (16km now) changing my Visual sensor max range from 16000 to 7000 (The precise was also changed from 10000 to 5000). Mounted the file as a Night_sensor_mod.
2. Then, when the night comes I enabled the mod with JSGME in patrol (save/exit patrol/enabled the mod/reload patrol) and continues. All my visual contacts were now very proof and plausive, max detection more or less at 6800m max and I barely also could see the ships on the night horizon at same time (this was for nofog parcial clouds weather). I used 7000 because this is the distance at night that I can start to see things on my Sh3 settings/my monitor for this weather settings.
The idea here is just to try/test how the fix must work. Just cutting the max range setting based on the light of the environment. The fix must do this automatically without the need to save/exit/reload and in a more smooth way as the light goes and comes on the environment. The adjust on scene.dat is easily to be done later (if needed) by each player that want to use the fix (or the big mods can provide it) to match the night max distance visual sensor and the eye detectable rendering max distance.
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One gamer's must-have mod is another gamer's waste of time.
-Sailor Steve
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