Thread: Sensors
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Old 11-08-11, 12:41 PM   #8
Rubini
Ocean Warrior
 
Join Date: May 2005
Location: São Paulo Brazil
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Quote:
Originally Posted by makman94 View Post
....

one question that still is very interesting is this : why in one specific single mission where the parameters are always the same (positions of ships,amount of darkness,sea state , time...etc) the detection range is ...random ? what makes the own crew spot the target other times to 15km and other times to 4km (in same mission with repeated tests) ?
One of the factors that leave to this behaviour is (in sensors.dat) the max range and precise range. If you make them the same this behaviour is much less noticiable. But itsn't the unique culprite. Also the settings on sensors.cfg give to the whole sensitivity a random behaviour. The major the numbers (sensors.cfg) then more (and random) time to the crew detects something. Some years ago I made a complete revamp of the sensors in a mod "Stay Alert crew" to try to make the crew more alert and quicky on their detection to be in par on what you can see at day/night (obviously in the end was an heroic work to make day/night works well). I don't need to say that the mod never worked as intend for the multiples sh3 installtions out there...

Edited: I made a very good readme that time about how the sensors settings works. Take a look.
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Last edited by Rubini; 11-08-11 at 03:45 PM.
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