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Old 12-14-05, 08:37 AM   #9
Redwine
Sea Lord
 
Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
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@ Hartmann :

Thanks Hartmann for interesting ....


@ Duke

Duke, it will be in conflict with any other mod wich change the particles file, due to that i made the manaul editing guide.
I think so, every mod in this game must to come with a manual editing guide.

I am working now into a new gun muzzle and explosion flashes FX, i cant found where to stops textures spin-up.

Spin of textures, make them so plains, with no textures, and in too uniform colour.

Stoping the sping, you can se better the textures.


@ TT

TT, thanks for the tweak pogram, this mod is not a great thing, but itroduce an eyecandy change.


@ Marhkimov

Marhkimov, you or any other are free to incorporate it at any mod.

I made it in that colours, because there are many diferent underwater visibility. Some low underwater visibility can see near to nothing.

If you are refering to the residual smoke cloud, it initially start up in orage colour, i dont like it, but it is codified into the effect and i was not able to change it.

If you are refering to the central fireball, i reduce the yellowish of it stoping it sping angle, initially it was a cinematic effect of 8 frames rotating.

I put now some screen shots for a very clear water, i am using the underwater visibility at maximun.... as you can see, they are not too much yellow at my video card settings and the higher posible underwater visibility.

For those who are using limited underwater visibility, the effect will be more soft.....

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