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Old 11-07-11, 04:48 PM   #13
Jimbuna
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Quote:
Originally Posted by LGN1 View Post
Hi,

just two comments:

1. I know I repeat myself, but I would never judge a sensor's performance by a single parameter value without knowing the whole equation for the sensor's performance. Maybe a parameter has no influence if other parameters have certain values (e.g., you can create a fatigue model based purely on morale or stamina and in this case the stamina/morale (respectively) coefficients have no influence). And since so many paramters enter a sensor's performance equation, I'm sure there are quite a few paramter sets to obtain a certain result.

I'm convinced that modding sensors is one of the hardest things you can do because of all the parameters involved and the dependencies. Therefore, I regard it as absolutely necessary to test thoroughly. And I'm quite convinced that GWX has been tested well.

2. Concerning the influence of the sea floor: From my knowledge the influence of the sea floor on the detection probability varied a lot depending on the nature of it. At the moment it seems that you would always gain from the sea floor Any plans to make this random so that sometimes you benefit from the sea floor and sometimes you don't?

Regards, LGN1
^

The sensors function was not my area of responsibility (as opposed to weather parameters), therefore do not take the following as a definitive answer.....

Many of the changes put into GWX are inter-dependant on many other lines of code/information and I can assure you LGN1 is very correct when he states "GWX has been tested well".

Having said that, I am more than happy to see this debate (regarding GWX) explored to the nth degree and would even offer my services in testing any alterations/alterations to file or files.

My one concern would be that it may fubar something else within the mod file structure.

*Meant in a positive context*
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