Windspeed 0 = 0%
Windspeed 5-7 = 5%
Windspeed 7-12= 15 %
Windspeed 12-15 = 75%
Ideally this should also be incremented as the set torpedo depth diminishes, meaning:
Depth 0-3 metres = 100% chance of the previous Windspeed random parameter effectively acting on the torpedo
Depth 4-8 metres = 75% chance of the previous Windspeed random parameter effectively acting on the torpedo
Depth 9-15 metres = 50% chance of the previous Windspeed random parameter effectively acting on the torpedo
Depth 16-Maximum metres = 25% chance of the previous Windspeed random parameter effectively acting on the torpedo
Reason: The deeper the torpedo, the less chances of the surface sea state acting upon it
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To sum up we will add an ADITIONAL (To what the game or moders already put into the pistol and prematures) margin of failiure that goes from:
Minimum 25% aditional failiure rate due to faulty depth keeping mechanism (Until 1942)
Maximum 100% aditional failiure rate in heavy seas, low depth torpedo.
How does this all sound?
![Hmmm](images/smilies/39.gif)