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Old 11-05-11, 01:47 PM   #2598
Hitman
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To put specific percetages of failiure for each issue, we have currently:

- Player error when calculating solutions: That doesn't need to be implemented, and I personally would not even take it into account. A player that does manual targeting correctly excludes that error, and one that is learning, well, is learning and must accept that in real life they would not have given an UBoat to someone like that

- Prematures: Already in the game, with the results that LGN reported. Unless we can modify its behaviour, it's a given and will not enter in our calculations except for detracting the percentage it already means.

- Magnetic pistol failiure: This is set in the torpedo files, so H.Sie doesn't really need to do anything about it as it is already moddable.

- Impact pistol failiure: Same as previous

- Angle of impact too acute: Same as previous

Now this is H.Sie's territory:

- Torpedo mechanical depth keeping issues: It is well known that torpedo depth keeping mechanism failed until 1942, when the issue was discovered and fixed. It should add a 25% chance of the torpedo going down as implemented by H-Sie. Reason: The failiure appeared in part owing to torpedo maintenance and air pressure in its depth keeping mechanism after the Uboat submerging deep (As the pressure in the boat builds up, the torpedo mechanism would become discompensated as it was not built for such high external pressures). So it would not happen in boats that only had done routine dives for trimming and would instead happen more in boats that had dived deeper.

- Torpedo course alteration, porpoising, etc, due to heavy seas: This would all be packed together in the single effect of the torpedo going down as implemented by H-Sie, according to following table:

Windspeed 0 = 0%
Windspeed 5-7 = 5%
Windspeed 7-12= 15 %
Windspeed 12-15 = 75%

Ideally this should also be incremented as the set torpedo depth diminishes, meaning:

Depth 0-3 metres = 100% chance of the previous Windspeed random parameter effectively acting on the torpedo
Depth 4-8 metres = 75% chance of the previous Windspeed random parameter effectively acting on the torpedo
Depth 9-15 metres = 50% chance of the previous Windspeed random parameter effectively acting on the torpedo
Depth 16-Maximum metres = 25% chance of the previous Windspeed random parameter effectively acting on the torpedo

Reason: The deeper the torpedo, the less chances of the surface sea state acting upon it

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To sum up we will add an ADITIONAL (To what the game or moders already put into the pistol and prematures) margin of failiure that goes from:

Minimum 25% aditional failiure rate due to faulty depth keeping mechanism (Until 1942)

Maximum 100% aditional failiure rate in heavy seas, low depth torpedo.

In between, many combinations are possible, but all of them are not in the hands of the player except those real Kaleuns already knew -like not shooting with too acute angles, not setting the torpedo too shallow in rough seas, etc.

How does this all sound?
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