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Old 11-05-11, 02:39 AM   #2580
PapaKilo
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Quote:
Originally Posted by Dani View Post
@PapaKilo

I don't get it?
Why are you so against implementing torpedo failures?
I'm not counting the torpedo duds from the game itself, because there not good executed in the game.
I don't remember anyone, in this thread, attacking any of h.sie's previous fixes before.

I agree there are many things to pay attention to, but....sonar guy?

Since the hydrophone doesn't work anyway on surface, this would be a pure cosmetic change.

And BTW there's already a fix for your problem. An easy one.
You can move him yourself.
I'm against it because I find this fix to become useless FOR ME personaly. I'm satisfied with dud torpedoes as it is at the moment. It's not always the dud that screws everything, it's also a faulty TDC solution I sometimes make that makes torpedo to miss. Perhaps this fix will add more chalenge to the game for those who still uses auto-targeting feature.
So basicly after a wolfpack fix, nothing more interesting to wait for as far as I can see ATM


==================================================
Sonar guy on/off station fix, Sonar guy takes his postition on "surface cruise"
WO stands still (not moving) on bridge after nearest contact report request,
Ships do not react to premature explosions of the torps,
Destroyers are deaf to music of gramophone and echolot/sonar ping,
Ships and player u-boat Buoyancy and Agility.
==================================================

Could any of these fit into your extreemly important to-do list H.Sie ?
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