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Old 12-13-05, 11:53 AM   #8
LuftWolf
Ocean Warrior
 
Join Date: May 2005
Location: Free New York
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Well, let me think back to the last time someone tried to code a physics engine that would successful account for playable submarines, surface ships, and airplatforms. :hmm:

Oh wait, no one has ever done that before SCS and Dangerous Waters.

It's hard, to answer your question.
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