Quote:
Originally Posted by TheBeast
@ Stormfly
As you know, I've been using your DBSM Sound MOD ever since I talked to you about DC_Barrels impacting Water for Depth Charges in the Water warnings.
One thing I have noticed and it is not just this MOD, is that Sound Sample Play times are cut short, very short.
Example being, Depth Charge sound sample only play about 1 - 1.5 seconds of actual sound sample that may be as much as 10 - 15 second in actual play time length.
These sound sample play correctly when editing the sh.sdl file with Skwas S3D 3ditor so what is cutting all these sound samples short? 
( Many other sound samples are being cut short as well.)
I really hope there is something that can be done to correct this.
Aslo, I hope you are continuing to expand this MOD bringing support in the sh.sdl for additional sounds being added by new and very good MOD's.
I have been doing this for myself in the past but I am sure others would like to get updates from the man himself.
Regards!
TheBeast
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the maximum time a sound sample is allowed to play is controled by the game engine. the max allowed time is differing with the sound trigger or event. Some sounds are allowed to play 16 secs or more, some only 1,5 and so on (it took me much time to find those maximum allowed times). If using S3D, this restriction isnt present. If a sound is longer than the restricted time, the game engine wont play it or play it only one time per session. Crew sounds seam to be excluded from this restritions.
maybe TDW can look into it and release a patch for it like he did for the hydrophone.