View Single Post
Old 11-01-11, 05:52 PM   #4
wevbarker2011
Mate
 
Join Date: Sep 2011
Posts: 53
Downloads: 9
Uploads: 0
Default

What are you asking? Damage is a long and complicated process that I havent fully experimented with yet, just delete anything that the ship has too - so delete the origional sub's rudder because the ship has a rudder, then wire up the IDs in the .sim file to the ships rudder when you import the ship's nodes. The ship will not however have dive planes so you should leave those alone. etc.
wevbarker2011 is offline   Reply With Quote