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Old 12-13-05, 04:51 AM   #14
Karl-Heinz Jaeger
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Join Date: Apr 2005
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Quote:
Originally Posted by CB..
later on in the war it can be a risky buisness staying surfaced to make the reports---and it was "expected" at the least that you would make regular reports on any convoy you found--must admit tho i haven't seen any obvious way to give renown for radio reports--be a nice twist tho making wolfpack type behaviour (even if there are none as stock) part of the renown system
Yeah, I agree! It's such a shame that the Dev's decided that any Wolfpack behaviour/options be stricken from the game. SHIII certainly suffers in that regard.

As far as I can make out, the requirements for being able to radio a convoy contact report depend really on how many ships you can see, that is you're watch crew can see and call out. I have oft times been shadowing a convoy with just one or perhaps two ships in visual range and been unable to send a contact report. I always try to get at least three ships, since I've had very few problems sending reports when three or four are in view. I don't believe it too difficult at the beginning of the war but I can imagine it being a vastly different story when all the escorts have radar towards the end.

In my little corner of the war, whenever U-109 spots a convoy I always try to get a contact report off before doing anything else. It's useful aswell to get close enough to the convoy to get its mean course and speed and also to try to identify the juiciest targets towards the centre lanes of the convoy. My favourite method of attack is at night, on the surface to make best use of our boats surface speed so I generally shadow a convoy until I can attack after dark, and as a rule I will always fire off another contact report whenever contact is lost and regained or whenenver we enter a new grid square just to keep BdU in the loop.

Note to devs: Pwease give us the SDK, or at least be taking notes for SHIV-We want Wolfpacks!!
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Regards,

Kptn.Lt. Karl-Heinz Jaeger SHIII

Commander Henry Hunter SHIV
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