Quote:
Originally Posted by frau kaleun
I'm thinking this has something to do with the Turm7c_x_deck.tga files that are embedded in the mod's .dat files for the different turms. 
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That would be my guess as well, so I think you're headed in the right direction.
Quote:
Originally Posted by frau kaleun
There are also two entries each for the 7c hull and deck .tga files, the first two have a child chunk for the AO texture map but the second two don't. Still tinkering but haven't figured anything out yet.
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I'd like to help more, but as I stated previously I've never dissected Super Turms. (Although, thanks to your thread, I have incorporated the .dat files into a mutant mod with good results.

So I am slowly working on getting up to speed

).
Keep at it. I know your perseverance serves you well and I have no doubt you'll discover the solution!