Thread: Fatigue Mod
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Old 10-30-11, 11:50 AM   #4
Tessa
Grey Wolf
 
Join Date: Feb 2007
Location: CG 96
Posts: 861
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Thanks, if the game had a better way of doing real crew roation I wouldn't mind having the fatigue. Since its solution is really poor and requires micromanagement on a scale that shouldn't need to be done every few minute (should only need to do it once at the mission start, after that the crew maintains the rotations; of course would be ideal), feel like I'm playing the Sims whenever I'm not engaging ships.
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