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Old 10-29-11, 09:22 AM   #12
Pisces
Silent Hunter
 
Join Date: Dec 2004
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Quote:
Originally Posted by NavyUSA View Post
Quote:
Originally Posted by Pisces View Post
Tell me please, how can you come up with a solution based on less than 3 lines? (which are 2x2 minutes atleast) Considering that the 1st bearing of a tracker is not actually valid because of averaging. And without knowing any other information about the target to limit possible solutions.

First of all, I think this is mathematically impossible. (too many variables, not enough bearing data to solve them) Second, the Auto-TMA cheats by allready knowing the answer, yet it fudges it up a bit to hide this. (not my statement, it's been mentioned here in other threads.)
If you have the pleasure to ''demonstrate'' to you that you can get a good solution in less than 10 minutes.
I don't really understand what you are saying here. Probably because of language issues. I have to demonstrate to myself? And what happens then?

Anyway, if you are only willing to give your method, in exchange for mine, then sorry I have none. I rely mostly on zigzags, with lengths of 3 to 4 lines each. (MolonLabe's ASW Tutorial is prettymuch the same) So depending on how long the turn or acceleration and TA straigthening takes, I hardly get it under 10 minutes. And I never play in MP, so it's probably not player-proof either.

The 1st message said without triangulation or active sensors. I think 'triangulation' is meaning the TA and bow or hull sensors are displaced from one another so give slightly different bearings, that cross at the target's range. 'Active sensors' probably means active pining for range, as active intercepts would be using triangulation to come up with range. (the soundlevel bargraph cannot be accurately used for range, as it should depend on accoustic conditions changing over time) So far, I understood this to be about situations without prior target knowledge. You find a sound on the BB/NB displays, or ESM,active intercept and start tracking it. That's it, bearing only. If NavyUSA, or Wildcat, assumes to know other information about the target (that limits possible possition, range, speed, etc.) then that should be explained aswell.

And I try to play somewhat realistic. I do not like to make use of game-quirks. Are you implying you do?
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Last edited by Pisces; 10-29-11 at 09:43 AM.
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