Quote:
Originally Posted by HEMISENT
Observation:
When two or more DD's are involved in a hunt they work well together, some hanging back listening, others making DC runs. Great game play/great immersion
When only one DD is involved its very repetitive/round robin back and forth to the 1000m line, get a fix, attack, back to the line etc, etc,
I have tried every sort of evasion I can think of for hours but no way to escape but also no way for him to get accurate fix.
I have no clue how to solve this-Any thoughts would be greatly appreciated.
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thanks for the feed-back
this mod is designed to exploit the co-operation between the escorts to the full--forcing them to rely on each other to find and attack the contacts--glad this aspect is working well for you--and you can see the benifits--
i've not had the problems your having with lone DD's- i don't know why this is happenning-my only thought is that there's something in RUB that tips the balance on the sensors perhaps the high lost contact time i'm told RUB uses?
this set up uses a far shorter lose contact time to balance out the slightly ubered hydrophones--
[AI detection]
Lost contact time=6 ;[min]
this creates escape windows against the DD's and allows them to search find ,lose, re find- contacts in a fairly dynamic fashion--and gives you the ability to shake them--
i will keep an eye out for this problem and others as i play thru the career--(the one you describe would be fairly hard to miss it has to be said! )
i don't have RUB or any other large scale game modifications installed so can't take those things into consideration--
check you have used all the entrys from the sim.cfg i gave-- if you are using all the entrys then it's probably fair to say this mod is incompatible with RUB as it stands--and you'll have to weigh the pro's and cons