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Old 10-26-11, 05:48 PM   #11
TheBeast
The Old Man
 
Join Date: Jan 2010
Location: Lynnwood, WA
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Quote:
Originally Posted by Rongel View Post
I think that all the imported ships have 3 materials specified, the third is for the damage layer I believe. I got good results by giving the T01 texture mip maps, for some reason this ship is missing them in latest OH II patch ( I didn't click the generate mipmaps in Photoshop when I saved it).

One good way to test this behaviour is to make a single mission where the ship spawns lets say 100 km from you, that way the game handles it like in campaign when you meet it. No textures missing yet.

Yep, more testing to do.
Isn't there a DMG 3D Model specifically for the Damage Layer?

In SHIII/IV when, for example, the Conning 3D Model had a MAP Channel defined for Tower Emblems. If no material was specefied for that channel a black square would render on the side of the Tower where the Emblem was suppose to be.

Just a thought...

Anyway, this is wrong forum thread for this discussion.

-=[UPDATE]=-
My solution did not work. The ship is still rendering black in Campaign. Almost as if 3D Damage Model is overwriting Texture.
Going to try adding transparent image to DMG 3D Model MAP Channel 1, 2 and move damage texture to MAP Channel 3.

-=[UPDATE 2]=-
That fixed it. Added transparent texture for material and adding to 3D DMG Model Parent node Materials list MAP Channel 1 and 2 and boat renders correctly in campaign now.
Just create transparent 10x10 texture "data\Textures\TNormal\tex\blank.tga"
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Last edited by TheBeast; 10-27-11 at 09:24 AM.
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