Quote:
Originally Posted by TheBeast
I did find 1 possible issue in the NPL_Hap.dat file.
The ships 3D Model has 3 MAP Channels but there are only 2 Materials specified in the Parent Node.
That leaves 1 MAP Channel without a specified texture. Since this is the last texture applied, it can result in Black Un-Textured ship.
You may be able to fix it by adding another cfg#TXR_NPL_Hap Material Node and adding that new Material to the 3D Model Parent Node Materials List.
I updated my NPL_Hap.dat and will check the Museum and let you know if that fixes it.
-=[Update]=-
After adding new Material node for cfg#TXR_NPL_Hap and adding new Material to the 3D Model Parent Node Materials list in 3 places the ship renders correctly in Museum.
Now I need to encounter one at sea again.
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I think that all the imported ships have 3 materials specified, the third is for the damage layer I believe. I got good results by giving the T01 texture mip maps, for some reason this ship is missing them in latest OH II patch ( I didn't click the generate mipmaps in Photoshop when I saved it).
One good way to test this behaviour is to make a single mission where the ship spawns lets say 100 km from you, that way the game handles it like in campaign when you meet it. No textures missing yet.
Yep, more testing to do.