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Old 10-26-11, 04:54 AM   #8
NavyUSA
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Quote:
Originally Posted by Wildcat View Post
manual tma is faster than auto tma, and more accurate because you can discard bogus tma readings that the AI might try to include in its solution.
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that being said, i usually leave it on autocrew tma because in reality a sub skipper has a huge crew of people to do that kind of work for him, the skipper needs to be free to think about the mission at hand and not wasting time calculating where the enemy is.
If for you the TMA manual is advantageous, because then no exploits during games? this is strange.

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there is more to tma than just the dots showing up on the board

the strength of the sonar signal for example on the sonar screen can help determine the distance and if using demon, the speed of the contact well enough to get a reasonably aimed torpedo out of the tubes. i'm sure people who play the kilo submarine often are good at this kind of thing.

or in the case of active intercepts, even the slightest change in bearing between two pings instantly gives the exact position through triangulation.
I think that Pisces speak of when it is not possible to use triangular or active sensors.

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the strength of the sonar signal for example on the sonar screen can help determine the distance
Yes, this is a good start to analyze the target.Is more effective to evaluate the bearing rate. You may come across a target very close but the signal is very weak in the narrow band. (Example Kilo)

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Tell me please, how can you come up with a solution based on less than 3 lines? (which are 2x2 minutes atleast) Considering that the 1st bearing of a tracker is not actually valid because of averaging. And without knowing any other information about the target to limit possible solutions.

First of all, I think this is mathematically impossible. (too many variables, not enough bearing data to solve them) Second, the Auto-TMA cheats by allready knowing the answer, yet it fudges it up a bit to hide this. (not my statement, it's been mentioned here in other threads.)
Correct. With only 3 lines bearing impossbile determine a solution is shooting.(at least 7)
The Auto TMA we can drive in 10 minutes but cheating.

But there are methods(be adopted only in DW) and not in reality (DW approximate model than reality), which allow you to get a good solution for shooting in less than 10 minutes, then lower the Auto TMA. All this by using information that does not offer DW directly to the player.
TMA is not just mathematics but mostly experience!!.

Last edited by NavyUSA; 10-26-11 at 09:47 AM.
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